Wednesday 10 October 2012

Reality is Broken

 
  1.  Globally, the online gamer communityincluding console, PC and mobile phone gamingcounts more than4 million gamers in the middle east, 10 million in Russia,105 million in India, 10 million in Vietnam, 10 million in Mexico, 13 million in Central and south america, 15 million in Australia, 17 million in South Korea, 100 million in Europe and 200 million in China.
  2. A typical gamer plays for justan hour or two a day, there are now more than 6 million people in China who spend at least 20 hours a week gaming which is the equivalent of a part time job.
  3. We have turned digital games for our computers, for our mobile phones and for our home entertainment systems into what is expected to be a $68 billion industryannually by the year 2012.
  4. The scientific journal cyberpsychology, behaviour and social netwotking reported that in 2009 61% of surveyed CEO's, CFO's and other senior executives say they take daily game breaks at work.
  5. Some recent relevant statistics from entertainment software associations annual study of game players - the largest and most widely respected market research report of is kind says: 69% of all heads of households play computer and video game, 97% of youths play video games, 40% of all gamers are women and one out of four gamers is the age of 50.

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